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1. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
I know he got 6, I thought he said he's up to seven now though ( correct me if im wrong { I know you will...})
- by Grenwal Hiesenberg - at 2013.06.20 00:26:00
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2. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've come back here so many times, thanks. *BUMP*
- by Grenwal Hiesenberg - at 2013.03.06 05:10:00
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3. Hand Signals - in Rookie Training Grounds [original thread]
Okay, so you're squad leader, we've been having a good round ( not THAT rare), when I shoot you and you turn to look at me shooting at the sky: WE HAVE A F*CKING O.B. A$$HOLE, don't waste it.
- by Grenwal Hiesenberg - at 2013.03.01 03:04:00
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4. Corp question - in Rookie Training Grounds [original thread]
Here you go: happy hunting https://forums.dust514.com/default.aspx?g=posts&t=43382&find=unread
- by Grenwal Hiesenberg - at 2013.02.25 19:00:00
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5. Corp question - in Rookie Training Grounds [original thread]
There is a thread in the corporate recruitment forum about small corps joining forces to play as a bigger group for possible corp battles or FW or something. Should be in the first five pages or so.
- by Grenwal Hiesenberg - at 2013.02.25 18:56:00
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6. Do headshots matter? - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Oh, and it is also an extremely viable method of taking down Heavies. ^^ This, against an overly ambitious heavy, using just cover and brains, I've taken many a heavy solo and seen them get taken for being too overzeal...
- by Grenwal Hiesenberg - at 2013.02.17 03:01:00
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7. Cancel Lock-on - in Rookie Training Grounds [original thread]
Aiming down at the ground while turning away from the target works too. Didn't know about the melee thanks!
- by Grenwal Hiesenberg - at 2013.02.15 20:09:00
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8. General Tactics Overview - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: CHARACTER PLANNING GÇô The Skills to Pay The Bills: Your skills determine your abilities, both to use equipment and modules and your capacity on the battlefield. GǪ.No, seriously, that's all there is to it. What? You ...
- by Grenwal Hiesenberg - at 2012.11.14 19:03:00
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9. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
+1 for a great idea, i wish this was here when I started... here's a few others: MQ-mercenary quarters SL- swarm launchers BPC- blue print copies, consumable items
- by Grenwal Hiesenberg - at 2012.11.02 23:42:00
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10. Dropship Flight School - in Rookie Training Grounds [original thread]
Sees-Too-Much wrote: Also, I've created a channel in game: "0k0d" (a DS pilot's ideal KDR). This is intended as a "pilots seeking gunners" channel. Basically a special purpose "LFSquad". Good idea, If I'm not too inebriated after my homebre...
- by Grenwal Hiesenberg - at 2012.09.02 19:16:00
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11. Dropship Flight School - in Rookie Training Grounds [original thread]
Jak Teston wrote: Sha Kharn Clone wrote: Not sure if mentioned but if you end up on the ground upside down (swarms can do this) jump out then order an lav asap. Use LAV to ram it upright again. Saved about 7 dropships this way. That's an .....
- by Grenwal Hiesenberg - at 2012.09.02 18:42:00
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12. Dropship Flight School - in Rookie Training Grounds [original thread]
Sha Kharn Clone wrote: Not sure if mentioned but if you end up on the ground upside down (swarms can do this) jump out then order an lav asap. Use LAV to ram it upright again. Saved about 7 dropships this way. Warning it all feels very back ha...
- by Grenwal Hiesenberg - at 2012.09.02 18:39:00
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13. Dropship Flight School - in Rookie Training Grounds [original thread]
Wathak, i guess we'll have to agree to disagree. Edit : though I do believe number one is what i was referring to in an earlier post about a pitch indicator.
- by Grenwal Hiesenberg - at 2012.09.02 18:00:00
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14. Dropship Flight School - in Rookie Training Grounds [original thread]
Skihids, plus 1 in the last post on 1-3, the red line *needs* to be there. I lost a ship last night that just blew up and I'm thinking this was why, in infantry view there is a timer but i didn't notice it on my screen (2 in the morning...), an al...
- by Grenwal Hiesenberg - at 2012.09.02 17:48:00
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15. Dropship Flight School - in Rookie Training Grounds [original thread]
Jak, yes terrain on the minimap would kill many birds with one stone, nice idea. The only slight problem I could see would be people playing on smaller screens might lose detail to point where it could be unreadable and hard to determine what is w...
- by Grenwal Hiesenberg - at 2012.09.02 17:41:00
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16. Dropship Flight School - in Rookie Training Grounds [original thread]
Jak Teston wrote: I'd really like the HUD, perhaps when in first person view, to show altitude, rate of ascend, true ground speed and inclination. That'd make things easier. And the minimap should definitely show missiles. Ground speed never...
- by Grenwal Hiesenberg - at 2012.09.02 17:08:00
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17. Dropship Flight School - in Rookie Training Grounds [original thread]
Sees-Too-Much wrote: Skihids wrote: Regular practice of the ground reference maneuvers will provide the feedback to wire this in your brain. Oh, this actually brings up something I've been struggling with a bit. If I get enough altitude to...
- by Grenwal Hiesenberg - at 2012.09.02 15:02:00
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18. Dropship Flight School - in Rookie Training Grounds [original thread]
I wonder if they are going to add things like a horizon line indicator or a meter that tells you what angle your nose is facing (up or down, 0 for level, etc.). Basic flight instruments and such, maybe even incoming projectile sensors/warnings. Go...
- by Grenwal Hiesenberg - at 2012.09.02 14:59:00
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19. Dropship Flight School - in Rookie Training Grounds [original thread]
Great writeup sir, there is so much good information in here I hope everyone who chooses to attempt flight reads this guide first. Thanks to everyone else who put their 2 cents in as well
- by Grenwal Hiesenberg - at 2012.09.02 03:03:00
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